Success of games and revenue growth are the highlights from the Embracer Group report
On September 30, Embracer Group concluded the second quarter of the current fiscal year. The Swedish holding company has now summed up its results.
The Lord of the Rings: War in the North
General Data
- The holding's quarterly revenue continues to grow gradually. This time it increased by 14% to 4.1 billion Swedish kronor (418 million dollars).
- Embracer Group's net profit amounted to 149 million Swedish kronor (15 million dollars). This is a significant improvement compared to last year when the holding reported losses of 23 million Swedish kronor (2.33 million dollars).
- According to Embracer Group, the preparation for the final stage of the holding company's split is progressing successfully. Previously, Asmodee Group and Coffee Stain Group had already left, and Fellowship Entertainment will split off in 2027.
Fellowship Entertainment Results
- The Fellowship Entertainment division, which includes Eidos-Montréal, Warhorse Studios, 4A Games, Crystal Dynamics, and several other studios, earned 1.04 billion Swedish kronor (105.8 million dollars) during the quarter. This is 3% less than last year.
- The majority of the money for the division came from the game development and publishing segment — 727 million Swedish kronor (73.6 million dollars). However, its revenue fell by 26%. Meanwhile, revenue from the IP licensing segment jumped by 277% to 317 million Swedish kronor (32.1 million dollars), thanks to the release of Magic: The Gathering | The Hobbit cards.
- The top 5 best-selling games of the quarter included Metro Exodus, Remnant II, Dead Island 2, and both parts of Kingdom Come: Deliverance.
- Metro 2039 was added to wishlists more than 2 million times. It reached this milestone faster than Kingdom Come: Deliverance II did at the time.
- Pre-orders for Tomb Raider: Legacy of Atlantis and Stage Tour exceeded the company's expectations, though numbers have not been disclosed.
Embracer Results
- Revenue for the Embracer division, which includes THQ Nordic, CrazyLabs, Aspyr, Beamdog, Deca, and several other teams, grew by 21% to 3.08 billion Swedish kronor (312.1 million dollars).
- Embracer earned 759 million Swedish kronor (76.86 million dollars, +42%) from mobile games, and 644 million Swedish kronor (65.22 million dollars, +2%) from console and PC games. The rest of the revenue was provided by the non-gaming entertainment and services segment.
- The re-release of The Lord of the Rings: War in the North performed better than expected, while Hot Wheels: Infinite Rush underperformed.
- Sales of Titan Quest II reached 500,000 copies.
