Skydance reveals job cuts in its games division in the aftermath of a $111 billion merger
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Job reductions have been made within Skydance's gaming sector, though specifics on the number are not disclosed.
A representative informed Variety that the company is executing "reorganisation and operational shifts" within certain segments of their operations following the recent $111 billion merger of Paramount and Warner Bros. Discovery.
The representative explained that the company has reassessed its focus and decided to reduce some projects, impacting certain roles.
They further clarified that this decision does not reflect on the talents and creativity of the affected employees, expressing gratitude for their contributions. The company aims to handle the situation with transparency and respect.
Reports from Kotaku and Insider Gaming suggest that around 30 jobs might be cut. Among those affected is associate design director David Ballard, who shared his experience on LinkedIn.
Ballard wrote about the end of his tenure at Skydance and Paramount due to a layoff, expressing gratitude for his nearly four and a half years with the company, accomplishments including a released title, several accolades, promotions, and a rewarding team dynamic.
Previously, Skydance CEO David Ellison noted that the merger would necessitate "difficult decisions."
"Merging these two large and complex entities will require tough choices, leading to inevitable changes and impacts," said Ellison.
This summer saw the launch of Paramount Games Studio, which is led by Dan Brigg, EVP and head of games. This studio blends Paramount's intellectual properties with Skydance Interactive and Skydance New Media efforts.
The acquisition also led to a merger with WB Games, forming a unified division supervised by Tony Driscoll.