Ubisoft is shutting down Trials developer RedLynx and reducing its workforce at its Singapore studio
Ubisoft has announced its intention to shut down its Finnish branch, RedLynx, known for the Trials series, and will also be making significant personnel reductions at Ubisoft Singapore, the studio behind Skull and Bones. This move is part of the company's ongoing effort to slash costs and transition into a new organizational model known as Creative Houses. These studios had been positioned within the Creative Network, offering centralized support to various teams.
In a press release, Ubisoft stated, "We have proposed closing RedLynx in Finland, contingent on the local negotiation proceedings, potentially affecting up to 52 jobs." At its Singapore location, 70 positions will be cut to better align the studio with future production demands. The company emphasized the continued significance of its Singapore studio and expressed gratitude for the contributions of both teams, acknowledging the challenges these changes present. Ubisoft is dedicated to providing support during the transition.
Acquired in 2011, RedLynx gained fame with Trials 2 and Trials HD, eventually releasing several more titles culminating in Trials Fusion in 2019. The studio became part of Ubisoft's support network and faced staffing cuts in 2025. At that time, RedLynx stated it would pivot to focus on mobile platforms, though no projects have been confirmed currently.
Established in 2008, Ubisoft Singapore initially supported various projects and played a key role in the naval components of the Assassin's Creed games. It later developed Skull and Bones, a pirate adventure marked by a difficult development journey and multiple postponements before its 2024 release. The 70 job cuts there represent about 20% of its workforce.
The closure of RedLynx is part of a broader cost-saving strategy by Ubisoft, now in its concluding phase. This initiative has seen the closure of several studios including those in Stockholm, Halifax, Winnipeg, and Belgrade, along with the cancellation of six games and worldwide layoffs. The company's reorganization into six Creative Houses aims to consolidate its various brands and studios.
In a recent update, Ubisoft renamed one of these Creative Houses as Massive Entertainment, adopting the identity of the renowned Swedish studio responsible for Tom Clancy's The Division series.