Despite the successful release of Star Wars Zero Company, 80% of the team has been placed on unpaid leave
Releasing a hit game is no longer a guarantee that a studio will survive.
Star Wars Zero Company
- On August 27, the tactical strategy game Star Wars Zero Company by Bit Reactor was released. The publisher was EA.
- In just a few days, sales of the game on Steam reached $30 million, with mostly positive reviews (79%).
- In terms of peak online presence on Steam, Zero Company ranks among the top 2 most popular Star Wars licensed projects, with a peak of 77,000 players.
- Less than a week after such a successful launch, it was reported that Bit Reactor furloughed 80% of its staff, leaving only a minimal team to fix bugs.
- Employees were put on leave even before the game's release. The decision is presumably due to Bit Reactor running out of funds.
- It is assured that this was not a decision made by EA or the franchise rights holder, Disney.
- Former employees claim that the game's budget was extremely limited. According to them, the game was created under conditions of "shocking austerity."
- Bit Reactor representatives hope the studio can bring back employees from furlough.
- Simultaneously, there is a lawsuit with Alison Kelly, the former COO and, as she presents herself, a co-founder of the studio. She is demanding $20 million from the studio.
- The studio was founded in 2021 by Greg Foertsch, a former art director at Firaxis, who was responsible for the graphics in games like Marvel Midnight Suns, XCOM: Enemy Unknown, XCOM 2, and worked on the art for Civilization 3 and 4.
