26.08.2026

Ubisoft has introduced a new playtest initiative called The Player Council

Image credit: Ubisoft

Ubisoft has introduced The Player Council in a preliminary phase, offering a platform for gamers to evaluate games and provide direct feedback to developers.

This initiative is facilitated by Ubisoft Connect alongside the Games2Gether community platform, enabling participants to explore new concepts and current PC game experiences.

The preliminary launch includes four projects: two prototype games—an online multiplayer known as Codename Split Point and a solo strategy game, Codename Rook—plus two released titles, Riders Republic and Atomega.

Atomega, in particular, is slated for its first update in nearly a decade. Ubisoft highlights that involvement in The Player Council will help the team "test new ideas, gather input from players, and then implement changes and develop future content based on player feedback."

Later this year, two additional cooperative projects, Codename Decagon and Codename Harlequin, are set to be introduced.

Registration for The Player Council is free, though participants must agree to a non-disclosure agreement. Once registered, players can apply for various projects, and if selected, they'll be able to test and provide input.

Participants will also connect with fellow players to discuss potential improvements, and developers will "provide insights into their decision-making process as they assess and iterate" on the games.

Ubisoft has emphasized that there is no charge for testing early prototypes, and access to live content is available to those who already own the relevant games.

Players start at the Member Access level, and providing more feedback and participation can unlock further opportunities. The advanced tiers, Insider and Shaper Access, grant entry to "more sensitive projects and early-stage content."

Ubisoft indicates that additional features, tools, games, and prototypes will be introduced to The Player Council as it evolves.

In the previous month, Ubisoft declared a shift towards a "more selective model" to minimize its dependence on single game launches, instead capitalizing on its catalog and live service titles for financial stability.

"Releasing a game prematurely, without adequate development, or launching it concurrently with competitive titles—whether AAA or those with significant technical or artistic innovations—or during significant events or updates can greatly restrict its commercial impact," Ubisoft stated in its 2025/26 annual report.

gamesindustry.biz
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