Following significant staff reductions, Id asserts that it retains "the crew we need to build the games and tech we're known for"

The id Software team reassured fans that their core team remains intact, ensuring they can continue developing their trademark games and technology. This statement follows substantial staff reductions across the Xbox division, which spurred concerns about the future of the idtech engine that powers franchises like Doom, Wolfenstein, and Indiana Jones and the Great Circle.
id Software acknowledged through a post on social media platform X that despite the impact of recent layoffs, the studio maintains nearly the same team size as during the development of DOOM (2016). The post highlighted the studio's commitment to its collaborative culture, emphasizing that it would uphold its maker-focused philosophy.
These developments occurred amidst reports that approximately 136 employees, about half of the id Software workforce, were laid off. This raised doubts over the firm's capacity to support idtech, with claims suggesting its demise following significant staff departures in Texas. However, Microsoft countered these claims, asserting that numerous individuals continue to work on idtech across numerous sites, disputing assertions that only one person remains in Texas to oversee the technology.
The statement expressed gratitude for the community's support, affirming that, while affected by personnel changes, the team remains equipped to advance its game and technology development efforts. It also pledged to continue crafting the high-quality games that have defined the studio for 35 years, while looking ahead to their appearance at QuakeCon in August.
On Monday, Xbox CEO Asha Sharma revealed plans to cut down the company's workforce by 3,200 over the fiscal year, representing a 20% reduction. These layoffs included the immediate removal of 1,600 employees and divesting five studios across the organization.
Reflecting on the situation, id Software co-founder John Carmack remarked on the changing perception of Microsoft's stewardship of the brand, expressing disappointment but refraining from outrage.