Red Rover Interactive, the developer behind Enginefall, is set to reduce its workforce by 22 positions
Red Rover Interactive has opted to let go of 22 members of its workforce and postponed the launch of its first game, Enginefall, until 2027.
Fred Richardson, the CEO, explained that the revised timeline for Enginefall’s development necessitates a smaller team.
Enginefall was featured in this year's Steam Next Fest, where it attracted over 200,000 players.
Richardson mentioned on LinkedIn that improvements needed for player experience, performance, anti-cheat mechanisms, and clarity became evident.
He indicated that delivering the quality Enginefall deserves requires more time, which leads to a necessary reduction in team size.
Testing for Enginefall will proceed, with larger, closed testing sessions planned to continue later in the year.
Richardson noted the company is working with a specialist recruitment firm to assist those affected by the layoffs and is leveraging its broader network to aid them in finding new positions.
The studio, established in June 2023, is the brainchild of industry veterans with backgrounds working on Day Z, Crysis 2, Ghost Recon, and Dune Awakening.
Red Rover launched with about $5 million in seed funding from Behold Ventures and The Games Fund.
Richardson previously informed GamesIndustry.biz that the company was created to tap into a promising market in the survival game sector.
He pointed out that the survival genre has substantial growth potential, though recent trends have shown a focus on curated, PVE, or smaller multiplayer experiences.
A year following its inception, the company garnered an additional $15 million in funding, mainly from PUBG creator Krafton.
The funding round saw the addition of new investors Tirtra Ventures and Overwolf, while The Games Fund and Behold Ventures also continued to invest.
The raised capital is aimed at supporting Enginefall, initially known as Project Coltrane.