The developers of Eve Online have published the source code of the game's engine
In the spring of 2024, the studio Fenris Creations, then still called CCP Games, promised to release the source code of its Carbon engine to the public. Two years later, they fulfilled that promise.
Eve Online
The code for more than two dozen different modules of the tool appeared on GitHub. Specifically, the creators of Eve Online shared the code for the graphics module Trinity and the technology for physical simulation and pathfinding, Destiny.
According to the developers, they decided to open source Carbon to strengthen their relationship with the gaming community.
“About two and a half to three years ago, we realized that our code contained nothing worth keeping secret. It benefits both us and the community to release it publicly, drawing more attention to it. This enables us to learn and grow, while people can create unexpected things with it. We are very interested to see what comes of it,” explained Ben Hunter, Director of Core Technology Development at Fenris Creations.
The majority of the Carbon engine components are available under the MIT license, which allows for free use, modification, and distribution of the code. Only two modules are under different licenses – the Apache License 2.0 and the Python Software Foundation License. However, experimenting with the engine is entirely free, as is creating new projects based on it.
