The GDC keynotes will feature presentations by Sandfall Interactive, AdHoc Studios, and Hideo Kojima
The complete schedule for GDC has been released. The conference is scheduled for March 9-13 in San Francisco, featuring over 1,000 speakers and more than 700 sessions over five days. Notable participants include Sandfall Interactive from Clair Obscur: Expedition 33, Dispatch's AdHoc Studio, and Hideo Kojima from Kojima Productions.
Hideo Kojima will address attendees on March 12 in a session titled "Restarting from zero: A message to creators considering independence," accessible to Festival and Game Changer Pass holders. Additionally, Iildar Valeev from Kojima Productions will discuss the creation of the Voxel 3D UI map for Death Stranding 2.
Sandfall Interactive is set to present multiple times, highlighting an "audio postmortem" for their successful debut title. They will also host an Adobe workshop on Substance 3D texturing, a live podcast discussing project scaling, a talk on delivering expansive features with a small programming team, and a Q&A aimed at aspiring writers and narrative designers.
Dispatch's AdHoc Studio plans a one-hour session on revitalizing a "dead genre" into a successful project.
For further information, visit GDC's website.
Informa, the organizers of GDC, noted earlier today that there hasn't been a decline in overseas attendance, despite concerns about expenses and current political issues in the US. Their decision to rebrand the event from Game Developer Conference to GDC Festival of Gaming has been met with mixed reviews, as reported here and here.