Ubisoft has announced that all employees are required to return to the office on a full-time basis to enhance the collaborative efforts for AAA projects
Ubisoft is transitioning to a Creative Houses model, aiming to have employees return to the office five days per week, though they will be allowed a limited number of work-from-home days annually.
Marie-Sophie de Waubert, SVP of Studio Operations, emphasized to GamesIndustry.biz the importance of face-to-face collaboration for boosting productivity and creativity within teams. She stated, "In-person collaboration and interactions are pivotal for efficiency, creativity, and overall success in today's competitive market."
Addressing concerns about potential increased staff turnover due to these changes, de Waubert clarified the goal is to enhance teamwork and creativity. She said, "Our aim is to improve collective efficiency, which will drive creativity and a strong sense of community."
She mentioned that the shift will be discussed with various countries to establish the best approach for integrating these changes, focusing on game quality and team engagement. De Waubert noted this plan would be implemented thoughtfully and in consultation with all parties involved.
CFO Frederick Duguet reiterated that discussions will occur with employees and their representatives, describing these adjustments as an effort to enhance the performance of their AAA games. He stressed the significance of teamwork and rapid problem-solving in today's gaming industry.
The push for a full-time return to the office remains a controversial issue, especially among gaming unions. The policy is not unique to Ubisoft, as Rockstar had made a similar move, requesting full-time office attendance by 2024.
For further details, read our complete interview with Duguet and de Waubert here.