Peak's co-creator emphasizes that while anyone has the potential to create the next major success, there are limited opportunities available for developers
The independent hit game, Peak, co-created by Nick Kaman, has a dedicated audience despite fewer opportunities for production. Kaman notes that support for smaller game studios, including publishing and funding, has waned, making it more challenging for these titles to emerge.
In an interview with Game File, Kaman expressed that though the player base for quality games remains strong, the facilitation of such games' development has decreased. This is particularly due to diminishing backing for smaller development studios.
Since its release in June 2025, Peak rapidly became successful, selling over a million copies in its first six days. It surpassed two million sales in just nine days and has now sold over 10 million copies, bringing in more than $55 million in revenue.
"I definitely felt lucky," Kaman remarked, adding, "Anyone can develop the next big game hit and achieve success. The audience for great games is always there. However, opportunities like publishing and funding for small to mid-sized studios are dwindling."
Aggro Crab, the developer of Peak, experienced a setback when a previous project, Going Under 2, lost its publisher. Needing $3 million to continue, they found no willing investors, prompting a shift in development strategy. Kaman indicated that game development should not adhere to a universal formula but rather adapt and concentrate on the core essence of the game.
"Peak has shown me there are diverse yet possibly improved methods for game creation," Kaman said.
He advises not to invest excessive time on less critical aspects, emphasizing the importance of determining the game’s central theme and honing in on it. He also suggested that developers take a chance by releasing a game that isn't perfectly polished, provided it's enjoyable and offers a distinctive experience. "People can forgive rough edges if the game is fun," he concluded.