Bungie concedes that Destiny faces challenges in drawing in new players
Bungie, the developer and publisher behind the popular sci-fi MMO Destiny, has acknowledged challenges in attracting new players to the game.
In an interview with IGN, Tyson Green, the game director, discussed the "hardening" of the game's player base. While the core group of players remains active, the influx of new participants has dwindled, posing challenges for maintaining the game as an ongoing live service while providing compelling expansions for dedicated players.
Recently, Bungie has encountered difficulties satisfying its loyal players. The long-running Light and Darkness saga concluded with The Final Shape expansion, and the new Fate saga began with The Edge of Fate expansion in July. Despite Bungie's efforts to incorporate appealing content for core fans, the feedback was not as positive as anticipated. This response prompted the studio to place greater emphasis on player feedback.
Green explained, "After The Final Shape, we identified a potential path forward by enhancing systems of pursuit, introducing new gear, armor sets, and power progression, along with more personalized challenges. While promising in theory, the strategy didn’t deliver as expected."
He further noted, “We've learned challenging lessons about our players' desires. Essentially, two types of live games exist: those that heed player feedback and those that do not. We are committed to ensuring Destiny remains vibrant by listening to our community, who seek meaningful rewards beyond incremental progress."
Destiny first launched in 2014, followed by a sequel in 2017. In 2022, Bungie was acquired by Sony Interactive Entertainment, which later expressed disappointment with Destiny 2's performance. Player engagement has significantly declined since The Final Shape release, raising questions, as highlighted by Rob Fahey, about the risks studios might face when considering narrative closure for live-service games in the future.