25.11.2025

In a recent interview described as "tense," Roblox CEO emphasized the platform's strengths in child safety, stating, "Roblox is an amazing platform right now for your kid"

Roblox
Image credit: Roblox

Roblox's CEO David Baszucki participated in a "tense" conversation with New York Times podcast hosts Casey Newton and Kevin Roose regarding the platform’s efforts to ensure child safety. The dialogue occurred in an interview on the Hard Fork podcast.

When questioned on his confidence in the platform’s safety protocols, Baszucki refrained from discussing particular incidents. Instead, he stated, "we're not doing this because of any laws that are coming, we think it's the right thing to do."

Asked whether he perceived a threat from predators on Roblox, Baszucki focused on innovation, saying, "I think we're doing an incredible job at innovating relative to the number of people on our platform and the hours."

The CEO showed a defensive stance when confronted with a past Hindenburg Research report accusing Roblox of inadequate protection for young users. Baszucki questioned the report's relevance by highlighting that Hindenburg is no longer operating.

During the interview, he addressed the hosts' inquiries with enthusiasm, making it clear that while he was ready to discuss safety, he initially expected to cover more light-hearted industry topics. Baszucki assured host Roose, who questioned future safety improvements by the time his child would engage with the platform, that parents must oversee such decisions, adding, "Roblox is an amazing platform right now for your kid."

The podcast interview is available for full reading on the NYT website.

Over the last year, Roblox has been enhancing its safety measures. Recent updates include the introduction of a "sensitive issues" content descriptor and voluntary facial recognition checks aimed at moderating interactions between minors and adults.

In November 2024, further safety enhancements were implemented, restricting direct messaging capabilities for users under 13 and controlling their broadcast messages within games and experiences. These are part of ongoing efforts to bolster child safety on the platform.

gamesindustry.biz
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