31.10.2025

Roblox reports third-quarter results that surpass expectations

Roblox has announced impressive results for the third quarter, outperforming its predicted revenue and bookings metrics.

Image credit: Roblox

Financial Results:

  • Revenue: $1.35 billion, marking a 48% rise compared to the previous year.
  • Bookings: $1.92 billion, a 70% increase from the prior year.
  • Net Losses: $257 million, up from $240 million in the same quarter of the previous year.

Key Metrics:

  • Average Daily Active Users (DAUs): 151.5 million, showcasing a 70% year-over-year growth.
  • Hours Engaged: 39.6 billion, reflecting a 91% increase compared to last year.
  • Average Monthly Unique Payers (MUPs): 35.8 million, indicating an 88% rise year-over-year.

David Baszucki, CEO and founder of Roblox, attributed this growth to strengthening their platform and creator community through strategic investments in various areas including creator economics and virtual economy enhancements.

Significant growth was observed in users aged 13 and older, with their numbers rising by 89% year-over-year. Additionally, the average bookings per MUP saw growth in all regions. Notably, the top 1,000 creators on Roblox earned an average of $1.1 million over the past twelve months, with total creator earnings surpassing $1 billion in just nine months.

Three Roblox titles—Grow a Garden, Steal a Brainrot, and 99 Nights in the Forest—continued to drive engagement, with concurrent user peaks surpassing previous platform totals. Grow a Garden notably set a record with nearly 22 million concurrent players.

Experiences, in conjunction with user growth and varied content, have significantly increased player engagement hours. The Asia-Pacific region exhibited the most robust expansion, while hours played in the US and Canada increased by 47%. The highest engagement growth was seen among users over 13, with total hours up by 107% year-over-year, compared to a 67% increase among those under 13.

For the rest of the financial year, Roblox has revised its projections upwards, now anticipating revenues between $4.82 billion and $4.87 billion, and bookings in the range of $6.56 billion to $6.61 billion.

gamesindustry.biz
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