The release of Lessaria: Fantasy Kingdom Sim, the spiritual successor to Majesty, has taken place.
The game publisher, Polden Publishing, shared the initial business metrics with App2Top. In the first 15 hours of sales, the gross revenue amounted to $202,000.
Lessaria: Fantasy Kingdom Sim
On October 20, the fantasy strategy game with indirect control, Lessaria: Fantasy Kingdom Sim, was released on the Steam platform by Rockbee Team and Polden Publishing. In its first day, it gathered an online presence of nearly 1,600 players and received 230 reviews.
Lessaria is a spiritual successor to the iconic Majesty: The Fantasy Kingdom Sim series. In the game, the player manages a magical kingdom, hiring heroes and building infrastructure so they can acquire potions, armor, and spells.
The player cannot directly instruct heroes on what to do. This is why Lessaria, like Majesty, is categorized as an indirect control strategy game. Heroes decide on their own whom to hunt and what tasks to undertake. The player can only motivate them by placing bounties on the heads of certain fantastical creatures.
According to Kirill Oreshkin, co-founder of Polden Publishing, the project was in development for 2.5 years. For the publisher, it was the first signed project, which they worked on for over one and a half years in total.
The exact budget is not specified. It ranges between $100,000 and $200,000. This is quite modest for a strategy game. For comparison, the budget of the game Stormgate, created by former Blizzard employees, which failed to reach 1,000 concurrent users at launch, was around $40 million.
Lessaria launched with 70,000 wishlists. Upon release, it immediately entered the top 30 games by sales. Before its release—during playtesting and in the demo phase—the game was played by a total of 50,000 people, with a median playtime of 1 hour and 20 minutes.
Notably, at the 2024 "Game Industry" conference in Saint Petersburg, Lessaria was recognized as the best game of the event.