The creators of the side-scroller game set in a dieselpunk world, Kanun 1919, are looking for an investor willing to invest 15 million rubles in the project
We continue our column "Developer/Publisher Wanted," where indie teams share about themselves and their projects. Next up is Noxtell Games, a studio developing Kanun 1919 (the game has a demo on Steam), a stylish and grim dieselpunk adventure.
If you are an indie developer, ready to talk about your project and also looking for investments, a publisher, or someone to join your team, be sure to write to us in the column on Telegram — https://t.me/overwordly.
Kanun 1919
Denis Sabantsev, the CEO, programmer, and game designer of the studio, shared about Kanun 1919.
Denis Sabantsev
About the Team
We are Noxtell Games.
Currently, five people are working on this project. Two are working for future equity, and the others are salaried employees.
All members are based in Russia and work remotely.
Right now, the development is funded by my own resources.
I have previously released six projects; among them is the popular series Choice of Life.
Choice of Life
About the Project
Kanun 1919 is an adventure side-scroller set during an alternate World War I with giant walking robots.
The player assumes the role of a courier tasked with retrieving important documents from the remote town of Turov. However, upon arriving, it becomes evident that not all residents are pleased with the courier's arrival. The player must uncover the secrets of this dark backwater to understand what transpired here.
The project is being developed on Unity. We began working on the game in the spring of 2024, with a release planned for 2026.
Kanun 1919
About Gameplay/Mechanics
The main gameplay mechanics are as follows:
- exploring 2D locations;
- interacting with characters;
- completing quests;
- combat (melee and ranged);
- puzzles and mini-games.
Kanun 1919
About the Target Audience
The closest comparisons are:
- in terms of gameplay — Final Station;
- visually — Valiant Hearts.
Thus, we are targeting the audience who enjoyed these titles.
Kanun 1919
About the Business Model
Without any marketing, we plan to sell 2-3 thousand copies in the first release month. With marketing, we aim for 5-7 thousand copies.
About the Metrics
The game currently has 10 thousand wishlists on Steam.
Kanun 1919
Who We Are Looking For
We are looking for a publisher/investor.
If it's an investment, we seek 15 million rubles. This amount will cover specialists' salaries, marketing, localization, and voiceover.
If a publisher is ready to handle part of the costs (marketing, translations, voiceover), we aim to attract 10 million rubles.
Kanun 1919
Contact Information
- Email: denis.sabantsev@gmail.com
- Telegram: https://t.me/Denis_dsds