In 2024, the Finnish gaming sector is projected to produce €2.85 billion
In 2024, the Finnish gaming sector experienced a 4.9% decrease in revenue, reporting a turnover of €2.85 billion. A study by Neogames found operating profits to be €800 million in 2023, dropping to €400 million in 2024. The decline is attributed to external factors like the economic downturn, inflation, and a broader post-pandemic slowdown.
The Neogames report, which collected data from 71 studios employing a total of 3,160 people, pointed to a reduction in major deals and the shut down of the mobile studio Seriously by the end of 2022 as key influences. Investment levels also fell from €300 million during 2021-2022 to a projected €128 million by 2024, a period that had previously seen a notable €150 million credit line from Supercell.
Despite these challenges, Finland remained one of the top five gaming markets in Europe based on turnover in 2024. During 2023 and 2024, Finnish developers released 120 commercial games, including significant titles like Remedy’s Alan Wake 2 and Supercell's Squadbusters.
A notable shift occurred with mobile games comprising only ten out of 120 released games, contrasting with the mid-2010s' dominant mobile releases. In 2024, 58% of developers created games for multiple platforms, while 42% focused on a single platform, primarily iOS and Android. By the end of 2024, Finland saw an increase to 270 active gaming studios from 232 at the close of 2022. This growth marks a record number of studios currently active in the Finnish gaming industry.
Most studios, nearly half, are located in the Capital Region, which includes Helsinki, Espoo, and Vantaa. Workforce figures indicate that by 2024, the Finnish gaming industry employed about 4,300 people, a rise of 200 from the prior report, and nearly 3,800 of these were based in Finland. The report found approximately 25% of the workforce were women, an improvement from the 22% mark in 2022, though real figures suggest it might be between 23% to 24%.
Additionally, non-Finnish professionals comprised 37% of those employed within the industry, up from over 30%, with 19% coming from countries outside the EU/EEA, an increase from 15% previously.