Remedy acknowledged that it "hoped for a better launch" with FBC: Firebreak
Remedy Entertainment expressed their "hope for a better launch" with their inaugural cooperative game, FBC: Firebreak, while remaining upbeat about upcoming content following the release.

In an interview with GameSpot, Thomas Puha, the communications director, discussed the low activity on Steam and the impact of launching on Xbox Game Pass and PlayStation Plus on the player base.
Puha highlighted the significance of Steam for Firebreak, stating, "While Steam's concurrent user statistics are readily accessible, they don't tell the whole story. We weren't unaware—though we expected a stronger debut, our team remains highly motivated to continue enhancing the game and addressing player insights."
Puha added, "As is typical with Remedy, we work with smaller teams, leveraging creativity to address challenges."
The game achieved over one million players across all platforms, including Game Pass and PS Plus, by June 26, 2025, according to a report from GamesIndustry.biz.
Puha mentioned that players who access the game via subscription services generally have shorter engagement periods than those who purchase it, though the ease of return is greater. "We continue to see a steady influx of new players on consoles each day," he mentioned.
Moving forward, Remedy is dedicated to responding to feedback from the community. "In an online game like Firebreak, the volume of player feedback and data we receive significantly guides our decisions," Puha explained. "We're committed to reading and engaging with our community."
He emphasized the team's commitment, stating, "While the developers' passion is remarkable, the content is what ultimately shapes player opinion." Puha pointed out that Firebreak is in its infancy, being "barely a week and a half old," and acknowledged the team's need to process ongoing developments.
"We anticipated that the release would affect our plans for content updates post-launch," Puha noted. "We've already altered our development roadmap, emphasizing some features over others within the first week of going live."
He concluded by mentioning plans to discuss forthcoming additions to the game. "It requires time to evaluate feedback and assess feasibility," he said. "With the game in its early stage, we look forward to seeing its evolution throughout the year."
Before the game launched on June 17, GamesIndustry.biz interviewed Mike Kayatta, the game's director, about the studio's approach to their first cooperative first-person shooter.