21.03.2025

The ESA has introduced the Accessible Games Initiative aimed at enhancing the awareness of accessibility features

Image credit: Entertainment Software Association

The Entertainment Software Association (ESA) has introduced the Accessible Games Initiative, a collaborative effort designed to enhance transparency regarding accessibility features within video games.

The initiative, a joint effort involving companies like Electronic Arts, Google, Microsoft, Nintendo, Sony Interactive Entertainment, and Ubisoft, has since seen contributions from Amazon Games, Riot Games, Square Enix, and Warner Bros. Games.

Launched with 24 specific tags, this project enables developers to identify features such as narrated menus, input remapping, stick inversion, subtitle options, and color alternatives. Details of these tags are available on the Accessible Games Initiative website.

The ESA detailed that these tags were crafted with input from disabled gamers, advocacy groups, and game developers. Their use is optional and aimed to appear on digital storefronts and product pages.

Addressing the importance of this initiative, ESA president and CEO Stanley Pierre-Louis stated, "Tens of millions of Americans have disabilities and often face barriers to experiencing the joy and connection that comes with playing video games."

Pierre-Louis emphasized the initiative by noting the collective commitment of the industry towards making gaming a more accessible and inclusive platform.

gamesindustry.biz
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