The ESA has introduced the Accessible Games Initiative to enhance the awareness of accessibility features
The Entertainment Software Association (ESA) has revealed a new endeavor called the Accessible Games Initiative.

This program, created with the collaboration of major firms including Electronic Arts, Google, Microsoft, Nintendo of America, Sony Interactive Entertainment, and Ubisoft, is designed to help enhance the clarity of accessibility options in video games.
A host of additional companies, such as Amazon Games, Riot Games, Square Enix, and Warner Bros. Games, have signed on to this initiative since its inception.
The initiative introduces 24 descriptive tags for game developers to apply, detailing accessibility features like narrated menus, input mapping customization, controller inversion, various subtitle styles, and color options. Details of all tags are available on the Accessible Games Initiative website.
These tags were created with feedback from players with disabilities, advocacy organizations, and game developers, according to the ESA.
Using these tags is optional and will appear on digital storefronts, product descriptions, or catalogs if implemented.
"Tens of millions of Americans have disabilities and often encounter obstacles that limit their ability to enjoy video games," ESA president and CEO Stanley Pierre-Louis stated.
"We are very proud to announce the Accessible Games Initiative in collaboration with industry leaders. This initiative shows the meaningful changes we can achieve together as we strive to bring more people the wonderful experiences that video games can offer."