13.03.2025

Mountaintop, the developer of Spectre Divide, is set to close just half a year after its launch

View from down-sights in Spectre Divide
Image credit: Mountaintop Studios

Mountaintop Studios, the creator behind Spectre Divide, is closing its doors just half a year after its launch.

CEO Nate Mitchell revealed in a blog announcement that the free-to-play game did not reach the necessary success to maintain both the game and the studio's operations.

The exact number of employees affected by this shutdown is not disclosed, although LinkedIn indicates staffing between 51 and 200 individuals.

Mitchell shared that initially, the team was hopeful, with around 400,000 participants and a peak of 10,000 simultaneous players on all platforms during its early days. However, the lack of enough active users and revenue led to financial shortages, forcing the studio to close. "Despite our best efforts to extend our funds post-PC launch," Mitchell noted, "we now lack resources to keep the game afloat, necessitating Mountaintop's closure by week's end."

While exploring options like publisher partnerships or acquiring additional investments, the team couldn't secure the studio's future amid challenging industry conditions.

Players will have refund options for purchases made since Season 1 as all new purchases cease, and the game goes offline in the upcoming 30 days.

Mountaintop Studios viewed Spectre Divide as a heartfelt project. The CEO praised the dedicated and talented team behind it, striving for unique contributions in a competitive genre. "Despite knowing the risks from the outset, we pursued our vision," concluded Mitchell.

This closure is part of a broader trend affecting the gaming industry, with 1200 job losses reported in early 2025 alone. Companies like Freejam, Splash Damage, Piranha Games, Jar of Sparks, Ubisoft, ProbablyMonsters, Iron Galaxy, Sumo Group, Liquid Sword, NetEase Games, Toast Interactive, Night School Studio, Striking Distance, and Ballistic Moon have all faced cuts or closures, highlighting the current industry challenges.

gamesindustry.biz
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