Mountaintop, the developer behind Spectre Divide, is set to close only six months after the game's launch

Mountaintop Studios, the creator of the game Spectre Divide, is closing its doors six months post-release.
CEO Nate Mitchell shared in a blog that the free-to-play shooter did not meet the necessary success for sustaining the game and the studio.
While the exact number of affected employees is unknown, LinkedIn lists the studio's workforce as between 51 and 200.
Mitchell remarked, "Initially, things looked hopeful. Around 400,000 players joined, with peak concurrent users hitting about 10,000 across platforms. Unfortunately, such engagement did not translate to sustainable revenues to cover daily expenses for Spectre and our studio. Our funds have depleted, compelling us to close by week's end."
The company explored alternatives like securing a publisher or investors, even considering a merger, but found no viable solution. Mitchell noted, "The current market scenario is particularly challenging."
He also mentioned halting all new transactions and reimbursing any purchases made from Season 1 onward. The game will be offline "within the next 30 days."
"This venture has always been fueled by our passion for the genre," added Mitchell. "Our international team, composed of extraordinarily skilled individuals, aimed to create a distinctive and impactful experience, though the odds were never in our favor. We embraced the challenge regardless."
As of the first two months of 2025, 1,200 developers have faced job cuts, paralleling shutdowns at companies like Freejam, Splash Damage, and several others, including recent impacts at Striking Distance and Ballistic Moon.