10.01.2025

Ubisoft has enlisted advisors to guide the consideration of "strategic options"

Assassin's Creed Shadows Map
Image credit: Ubisoft

Amid ongoing evaluations, Ubisoft has enlisted advisors to explore a range of "strategic and capitalistic options" following its prior strategic and execution assessments.

Ubisoft CEO and co-founder Yves Guillemot stated, "We have proactively moved to transform Ubisoft, aiming to offer top-tier player experiences, boost operational agility, and enhance value creation."

Guillemot explained, "Recently, advisors were appointed to help us pursue different strategic and capitalistic pathways, unlocking the value intrinsic in our assets. We believe that various avenues exist that could capitalize on the worth of Ubisoft's properties."

Within this review framework, Ubisoft opted to push back the release of Assassin's Creed Shadows.

The game, which had been slated for release on November 15, 2024, was initially postponed to February 14, 2025, and has now been further delayed to March 20, 2025.

Guillemot remarked, "Our teams are committed to crafting the most ambitious entry in the Assassin's Creed series. By extending Shadows' development by an extra month, we aim to integrate player feedback from the last quarter to truly realize the game's potential and conclude the year on a high."

Following this news, during an investor call (via GamesRadar), Ubisoft addressed market rumors regarding buyout talks with Tencent.

"We do not comment on market rumors," said CFO Frederick Duguet. "We will notify the market when a transaction occurs."

Moving forward, Ubisoft plans to reduce expenses and be "highly selective" in its investments, targeting a "€200 million reduction in its fixed expenses."

Ubisoft projected its Q3 net bookings to reach €300 million, below expectations, due to underwhelming performance from Star Wars Outlaws and discontinuing XDefiant recently.

The company forecasts full-year net bookings of €1.9 billion, anticipating "new partnership possibilities for Ubisoft's games and franchises and the monetization of streaming rights acquired in the last fiscal year."

gamesindustry.biz
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