Peter Molyneux's last attempt at redemption might be with Masters of Albion
The perception of Peter Molyneux in the gaming industry is polarized. To some, he is a captivating storyteller behind some of the most influential games ever made. However, others view him as someone who has misled his audience, particularly with ventures into motion controls, crowdfunding, and the NFT space.
Despite differing views, his contribution to gaming is indisputable. Molyneux himself even states, "I've never made a great game.” He expresses that his accomplishments are a team effort, feeling more like a leader directing talented creators like Gary, Anna, Thomas, and Tom. For Molyneux, achieving a 10/10 score from Edge magazine remains a pursuit, driving him to achieve greatness.
Despite any critical oversight, his work at Bullfrog and Lionhead has inspired countless individuals to join the gaming industry. Molyneux appreciates his role in influencing careers, though he separates that from his personal definition of greatness. He continues this pursuit into what might be his final project: "Masters of Albion." This new game has been hinted at during Gamescom, marking a return to PC and console development after years with 22Cans focused on mobile platforms.
He explains his move away from mobile games due to disillusionment with the rigid monetization formula. Now, at 65, Molyneux reflects, realizing this next venture could potentially be his last due to personal lifestyle choices affecting his longevity.
“Masters of Albion” unites elements from Molyneux's classic titles like Dungeon Keeper, Black & White, and Fable, marking his professional homecoming to these game roots. He seeks to refine ideas such as the possession mode from Dungeon Keeper, emphasizing iterative game design reminiscent of Nintendo's approach, while reuniting with key collaborators from his Bullfrog and Lionhead days, including Russell Shaw, Iain Wright, Mark Healey, and Kareem Ettouney.
The absence of former collaborators like Paul McLaughlin, who has passed away, is felt deeply by the team. Nonetheless, Molyneux acknowledges the complexity of reassembling past team members due to their own career commitments.
This latest project, characterized by a small, 20-person team, is self-funded, largely through profits from the land sales in the now-defunct NFT game, Legacy. Although there are strong opinions regarding such funding strategies, it enabled the independence of “Masters of Albion’s” development without current publisher involvement. Molyneux seeks the assistance of industry veteran John Clark to secure a promising publishing partner.
Molyneux believes that traditional marketing methods are outdated in the current digital landscape, which demands a more nuanced understanding of platforms like Steam and broader community engagement. Reflecting on the 'glory days' of E3, he acknowledges the industry has moved toward deeper storytelling within games to capture audiences.
Clark, with his extensive publishing experience, sees potential in “Masters of Albion,” akin to his previous work with Two Point Hospital, another creation by ex-Lionhead and Bullfrog members. He backs Molyneux’s vision by expressing that he would indeed sign the game.
"I’ve never got an Edge 10/10. I know that may seem trivial. But to have worked with such incredibly talented people and not to make something great… it just drives me on."
As Molyneux contemplates launching “Masters of Albion” through Early Access, he acknowledges the importance of completeness and polish to gain player trust, especially given past disappointments with projects like Godus Wars and Legacy. It's imperative to him that the game can hold its ground independently, needing to be extraordinary to counter initial skepticism.
In the end, whether or not "Masters of Albion" gains the prestigious scores and redemption Molyneux seeks, its production, done on his terms and with trusted collaborators, is an achievement in its own right. Molyneux is hopeful that others will recognize this endeavor as a success regardless of publication scores or media critiques.