Star Wars Battlefront Classic Collection has almost reached the online level of 10 thousand players, but immediately faced problems and criticism from players
The new Aspyr remaster did not meet expectations.
Today, March 14, the release of Star Wars Battlefront Classic Collection, a remaster of Star Wars Battlefront and Star Wars Battlefront II, released by LucasArts in 2004 and 2005, respectively, took place.
Judging by the noticeable advertising campaign (the launch of the remaster was supported by all consoles) and the high online launch on Steam (in an hour from the moment of release it reached the mark of 9.2 thousand players), the project had prospects.
However, the release immediately caused a wave of criticism from players — both on social networks and directly on the Star Wars Battlefront Classic Collection page in the Valve store.
The game is being scolded for a number of reasons:
- problems with online at the start (some users wrote that the game has only three servers, 64 slots each, which is why less than 200 people can play at the same time);
- in general, poor online quality even after connecting new servers;
- numerous technical problems (bugs, statters, crashes);
- lack of noticeable graphical improvements (some reviewers stated that this is not a remaster, but a re-release, that is, a re-release of the original dilogy on modern platforms in high resolution);
- controversial innovations regarding the UI (the game is criticized, among other things, "for a sloppy interface in the style of budget Android applications");
- unreasonably large distribution size (62 GB);
- the high base price is $35.
As a result, at the time of writing the news, the game has about 1,700 reviews on Steam, 80% of which are negative (that is, the rating of the game is "extremely negative").
As for social networks, players are encouraged not to buy a novelty in them.
This is not the first time Aspyr has been criticized for unsuccessfully porting games under the Star Wars license. For example, in her remasters of the Knights of the Old Republic dilogy, there were also no improvements relative to the original. Moreover, in the Switch version, both parts suffered from a low frame rate (FPS could regularly drop to 20 and below) and notification windows about the beginning of the battle, occupying up to 50% of the screen.
On the other hand, the Tomb Raider I-III Remastered remaster, formally also created at its facilities, was warmly received by both the press and the players. Another thing is that Saber employees and enthusiasts actively participated in the development of Tomb Raider, while the Star Wars Battlefront Classic Collection may have been created by the main Austin team.