28.11.2023

Futura Digital talks about how developers can protect their game, the fight against patent trolls and other legal aspects of the gaming industry

The seventh episode of Games and Names focuses on the legal side of game development. The podcast participants also discussed how developers can defend the results of their creative activities.

The podcast hosts are Stas Minasov, AppMagic's vice president of Product, and Jesse Kroon, senior designer at Product Madness Studio. Their guests in the framework of the legal issue were Alexandra Kurdyumova, co-founder of the Futura Digital consulting agency, and Alina Davletshina, head of the company's digital division.

Together they tried to answer the following questions:

  • is it possible to patent an idea for a game;
  • what pitfalls await the team that decided to patent the game, not counting the deadlines (usually it takes from two to three years);
  • why only corporations can afford a patent;
  • why do big companies hire thousands of lawyers;
  • why is it impossible to get a patent for game mechanics;
  • What steps should a game studio take to protect its game from being copied?;
  • what is "unfair competition" and what can be opposed to it;
  • who are the "patent trolls" and how do corporations confront them;
  • what should a young studio do to secure the rights to the content produced within its walls (at least in the USA and Europe).

The release can be listened to on the following platforms:

Recall that the Games and Names podcast is released every last Tuesday of the month. The podcast is hosted by the analytical service AppMagic with the information support of WN Media Group.

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