Spyro Reignited Trilogy hits 10 million units sold: how it compares to sales of original games

Spyro Reignited Trilogy, a remaster bundle for the classic platformer series from Insomniac Games, has hit a major milestone by selling 10 million copies globally. Let’s take a look at how these figures compare to the original titles.

How Spyro Reignited Trilogy's 10 million units compare to sales of original games

Developer Toys for Bob shared the sales data on social media, saying that sell-through figures for Spyro Reignited Trilogy are “based on reporting received from digital and retail partners and Activision internal estimates.”

So it took the game less than five years to reach the 10 million mark since its initial release on PlayStation 4 and Xbox One on November 13, 2018. It is also available on Switch and PC.

For comparison, Crash Bandicoot N. Sane Trilogy, another compilation of remasters published by Activison, reached 10 million copies sold globally by December 31, 2018 — 18 months after its June 2017 launch. It was developed by Vicarious Visions, with Toys for Bob contributing to the Switch versions.

Spyro Reignited Trilogy is a remastered bundle that consists of three first titles in the series. The original trilogy, developed by Insomniac Games, sold 11.56 million copies globally (as of November 2007):

  • Spyro the Dragon (1998) — 4.83 million;
  • Spyro 2: Ripto’s Rage (1999) — 3.45 million;
  • Spyro: Year of the Dragon (2000) — 3.28 million.

In addition to these titles, the Spyro franchise has eight other main installments, including The Legend of Spyro trilogy, and several spin-offs. But it is hard to even estimate lifetime sales due to the lack of official data from developers and publishers.

Founded in 1989, Toys for Bob has made a name for itself in the industry with the Star Control series. In 2005, the studio was acquired by Activison, where it worked on the Skylanders franchise. In its recent history, Toys for Bob is best known for Spyro and Crash remasters, as well as Crash Bandicoot 4: It’s About Time.

In 2021, Activision suddenly decided to turn the studio into a support team for Call of Duty Warzone, resulting in layoffs. After Microsoft announced its decision to acquire Activision Blizzard for $68.7 billion, Microsoft Gaming CEO Phil Spencer noted that the company was also interested in Toys for Bob: “We’re hoping that we’ll be able to work with them when the deal closes to make sure we have resources to work on franchises that I love from my childhood, and that the teams really want to get.”

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