20.11.2020

EA Report: 50% of the company's top management are women

Electronic Arts has released a report on the company’s internal processes. Among other things, EA talked about the publisher’s annual revenue, employee benefits, recruitment, and her understanding of the gaming audience.

The main thing from the report:

  • In fiscal 2020 (ended March 31), EA earned $5.5 billion. For comparison, the year before, the company’s revenue was significantly lower — $4.9 billion;
  • the publisher has offices in 20 countries, and 9.8 thousand people work in them. At the same time, 6 thousand of these employees are located in North America;

  • when working with staff, EA relies on several principles: equal pay, priority of competencies, ensuring inclusion and comfortable conditions for all categories of employees;
  • the majority of the company’s employees are men (76.1%). 78.6% of them hold senior positions. But in top management, the proportion of men and women is the same – 50%;
  • EA is quite scrupulous about the issue of racial/ethnic representation and tries to attract a variety of teams. A little more than half of the “whites” work in the publishing house — 54.6%, but 60.4% of leadership roles remain behind them. The least number of workers are Hawaiians – only 0.2%.

  • twice a year, EA conducts large—scale surveys in which it is interested in the opinion of employees – are they satisfied with everything and do they need to improve anything? For example, this year 85% of the staff were satisfied with the situation in the company and said they wanted to work for at least another 12 months;
  • quarterly, each of the employees also meets with their supervisor. During these conversations, people can give feedback, discuss professional issues, share plans for the future, etc.;
  • EA does not skimp on bonuses to its employees. They are divided into four categories: well-being in the family, physical health, psychological health, financial support. As a result, employees can apply for additional vacations, as well as for the payment of bonuses or compensations;

Example of bonus programs operating in North AmericaIn 2019, EA conducted a global study of the gaming community.

  • It turns out that 43.9% of female gamers in the world, another 55.9% are men, and 0.2% are of a different gender;
  • 50% of all players are adults without children. And the average age of the player is 33 years old;

  • EA is trying to make its games as diverse as the entire gaming community. And in order for the games to be as correct as possible, the publisher identified five key questions for their evaluation:

1) How often do we tell minority stories?

2) Are we doing this reliably?

3) Is there any random bias in games?

4) How inclusive was the mod/story/game?

5) Will people with disabilities be able to play our game?

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