Vacancies of the week (August 22)
Wanted: screenwriter at Friday’s Games, project manager at Playrix and game designer at Targem Games.
Based on the job search service and specialists TalentsInGames.com Marina Lopatina, product manager, has prepared a selection of the most interesting vacancies for the week.
Marina LopatinaScenario vacancy of the week
Game Designer / Screenwriter at Friday’s Games (Novosibirsk)
Friday’s Games Studio, a Novosibirsk-based independent mobile game developer, is looking for a game designer for a new casual project.
Responsibilities:
- come up with a plot, characters and dialogues for the project;
- writing technical specifications for artists on various game elements;
- directing and scripting game scenes using a special editor.
Requirements:
- rich gaming experience on mobile devices (match-3 and arcade games). At least 50 levels played in Homescapes, Gardenscapes, Toy Blast, Toon Blast, Candy Crush Saga (to choose from). When submitting a resume, indicate your progress in these games, as well as in other match-3 and blast games, if any;
- ability to convey your vision to the team;
- passion for computer games, as well as a desire to grow and develop in this field;
- portfolio.
Managerial vacancy of the week
Project Manager in Playrix (Remote work)
The authors of Homescapes and Gardencapes are looking for an experienced project manager who knows the market of free-play games perfectly. In this position, you will manage a distributed team.
The company provides the opportunity to work both remotely and in one of 14 offices (Moscow, St. Petersburg, Vologda, Voronezh, Ivanovo, Petrozavodsk, Kaliningrad, Novosibirsk, Chelyabinsk, Veliky Novgorod, Rostov-on-Don, Yerevan, Kiev, Kharkiv).
Responsibilities:
- control of project implementation plans and development deadlines;
- setting up and improving processes;
- participation in making key product decisions and evaluating features;
- distributed team management and optimization of work;
- development and training of team leaders and development teams;
- participation in the recruitment and adaptation process of employees;
- spreading successful experience within your team and throughout the company.
Requirements:
- experience as a game project manager for at least two years;
- experience in building workflows;
- portfolio of released, commercially successful projects;
- good knowledge of the freeplay games market and its trends;
- ability to clearly set goals and focus on the result of work;
- the ability to motivate the team and lead it to success.
- experience working with a distributed team is welcome;
- the constant striving to increase the level of expertise in project management is welcomed.
Design vacancy of the week
Game designer at Targem Games (Yekaterinburg)
Targem Games company, the author of Star Conflict and Crossout, invites you to work invites a game designer to a permanent job in an office in Yekaterinburg.
Responsibilities:
- development and documentation of game mechanics, discussion, setting requirements;
- setting up and balancing a large amount of game parameters;
- working with spreadsheets;
- participation in the development of levels, setting up NPC parameters, designing and configuring quests, setting up combat, role-playing and other systems;
- analysis of the flow of requirements from playtesters, balance and game setup.
Requirements:
- great gaming experience, enthusiasm, interest in games, understanding of the specifics of various game mechanics and genres;
- the desire to create games should be greater than the desire to play them;
- basic knowledge of Unity or another game engine;
- mathematical mindset, ability to work with numbers;
- responsibility, perseverance, creative thinking, attention to detail, ability and desire to work in a team of like-minded people;
- independence, proactivity;
- ability to predict problems and determine ways to solve them;
- the ability to formulate requirements competently, clearly and clearly and communicate them to others using concise documentation (text, diagrams, tables).
An additional advantage will be:
- deep knowledge of Unity;
- experience working with other game engines and editors, understanding of the scripting mechanism, experience in creating mods;
- programming skills and experience;
- real experience of amateur or professional development;
- knowledge of English at the level of understanding of game images and literature on game design;
- interest in mobile games;
- ownership of three-dimensional modeling packages;
- higher education.