The main thing for the week (September 11 - 17)
We briefly dwell on what great materials and important news have been published on our pages over the past seven days.
We have released four voluminous materials this week.
The central one is, of course, the translation of the Merge Town clicker parsing! from Adam Telfer. In the article, the game designer explained what is unusual about the project within the genre, why its authors refused to reset progress.
In a giant interview, “If it takes more than six months to implement an idea, something is wrong with it”, the co–founder of Space App Games, Simon Hade, told how the sale of his company Supercell took place. He also covered the work on new projects in great detail (down to the number of teams, the time spent on development and the percentage of revenue going to advertising).
A small but very interesting interview turned out to be with the Russian Active Games team. The guys decided to introduce cryptocurrency into their game. How they did it and why,” said Anton Telitsyn, the studio’s general director.
The final longrid of the week was the material from our traditional heading “Performance indicators of games”. This time its permanent author Vera Karpova covered in detail the topic of the outflow of users from applications: how to count and what to do if everything is bad.
Among the central news events , we note three: