10.04.2017

The main thing for the week (April 3 – 9)

Briefly about the most important materials of last week in our traditional digest.

Epic with a story about his new mobile game

The authors of Unreal Engine announced recently that they are doing 6 projects at once. They told us about the development of one of them.

Epic Games

The founder of Targem Games told about the history of the studio

Stanislav Skorb, in a conversation with us, covered in detail all the important stages that his studio has gone through since its foundation.

The conditions were bonded. The developer received a percentage of sales only after the advance issued by the publisher paid off three times. As a result, few people made a profit (only the most cunning managed).

Stanislav Skorb

Founder of Targem Games

The features of the development of a tank strategy for mobile were shared by HeroCraft

Ilya Denbrov, game designer of the real-time mobile strategy Armor Age: Tank Wars, explained how the studio is working on the project.

We work with the team remotely, completely in English. This significantly slows down the work process, because the language is not native to anyone: of course, a lot of time is spent on communication, drafting documentation and setting tasks. But this is an unavoidable evil. General chat, SVN, online documents and task-tracking system, sharpened for Agile - an integral part of our developer's everyday life.

Ilya Denbrov

Head of the Armor Age project at HeroCraft

Email messages inside games: How does it work?

Playliner told App2Top.ru all about mail in games: how it is designed in hits, what functionality it usually contains, whether there is advertising in it and much more.

Playliner

Development history of Dead Ahead: Zombie Warfare

How was the work on the new franchise game going Dead Ahead and about the first results of the global launch, – Anton Belov, Executive director of Mobilate, told us.

Initially, people did not understand the logic of upgrading units. I had to change usability, and with it completely pumping. We abandoned various farm modes with timers and decided to focus on the action.

Anton Belov

Executive Director of Mobirate

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