The main thing for the working week (07.11 — 11.11)
How to assemble a map for a multiplayer shooter, why it is difficult to launch a VR project in Russia, what are the 6 types of paying players – in our selection of the most interesting materials of last week.
Developer Diaries: The History of Lords of Discord
How mobile Disciples turned into Lords of Discord, as well as about the difficulties of developing a three–dimensional turn-based strategy, – the Kaliningrad studio Herocraft told.
Game Insight: “Due to the cost of entering VR, Russia is in a losing position”
Mobio Talks within the framework of White Nights Moscow 2016, which took place on October 11-12, took several interviews with the speakers of the conference. Today we publish a conversation between Mobio Executive Director Sergey Konovalov and Andrey Ivashentsev, Chief Innovation Officer at Game Insight.
Developer Library: Four components of Game design in Super Mario 3D World
How the levels are built in Super Mario 3D World and why the same scheme can be used when creating any other game – Mark Brown, an indie developer and editor of the Pocket Gamer resource, told the video cycle Game Maker’s Toolkit. With the author’s permission, we have translated the material and prepared a text version.
What are the paying users and how to work with them, – said the marketing company Optimove. We present a brief version of the material about the typology of the most coveted players by developers.
How to create multiplayer maps for Call of Duty
How to assemble a map for a multiplayer shooter, – said the level designer at Treyarch and a fan of Call of Duty, Muhammad Ayub.
Developer’s Library: how to “kill” a character correctly
Mark Brown, indie developer and editor of the Pocket Gamer resource, told how to arrange the death of a character in the game, as part of the Game Maker’s Toolkit video cycle. With the author’s permission, we have prepared a printed version of the material. We share.
Playliner: how to encourage the player to make the first purchase?
What solutions do the developers of the highest–grossing mobile games resort to in order for the user to start paying, – the Playliner company told in the latest study “First payment Promotions”. We are publishing the full version of the material.