24.10.2016

The main thing for the working week (17.10 - 21.10)

“The Hero’s Path” in the Journey game, interviews with the authors of Mushroom Wars 2, tips from the designer Naughty Dog, — and much more in a selection of our best materials for the past week.

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G2A will promote partner developer games

g2a-budet-prodvigat-igry-razrabotchikov-partnerovIn August, the G2A marketplace launched a program to work with developers and publishers, within which they were able to independently sell keys to their games. In conversation with App2Top.ru G2A business development specialist Dave Traeger admitted that in the future the platform also plans to promote the best projects.

“The Hero’s Path” in the Journey game

journeyStanislav Kostyuk, a game designer at Ubisoft, told in his blog exactly how the narrative structure “The Hero’s Path”, which was invented by Joseph Campbell, is embodied in the Journey game from Thatgamecompany studio.

“We were written from Fox with a request to show the gameplay of the game in an episode of one of the series,” Zillion Whales about the first results of the launch of Mushroom Wars 2

nam-napisali-iz-foh-s-pros-boj-pokazat-gejmplej-igry-v-e-pizode-odnogo-iz-serialovLast Thursday, immediately after the release, the Mushroom Wars 2 game from the St. Petersburg team Zillion Whales received a world feature. We talked with the authors of the game about the project, the indicators of previous titles, as well as what Apple’s promotion gave.

Case study: monetization through advertising in the Flip Diving game

fdEric Seufert, former vice president of acquisition and user engagement at Rovio and a partner at the consulting agency Heracles Media, spoke about how Flip Diving was monetized through advertising.

How is the game environment created in AAA games?

unchartedMartin Teichmann, an artist for creating a game environment from Naughty Dog, talked about the principles of creating locations with Kirill Tokarev, editor-in-chief of the resource 80.lv . Translated the interview, we share.

Case study: optimization of Unreal games for embedded graphics solutions

Why it is important to optimize PC games for integrated graphics solutions and how to make them produce 60 frames per second Unreal project, – indie developers from High Horse Entertainment told in the blog of the engine.kejs-optimizatsiya-unreal-igry-dlya-vstroenny-h-graficheskih-reshenij

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