The main thing for the working week (03.10.2016 — 07.10.2016)
Which daily tasks are the most popular, how the script for Half-Life was created, how early access to Steam helps the game – in a selection of the most interesting texts of the week.
We talked about the studio and the project with the founder and CEO of the studio, Matvey Fedorenciko.
With the author’s permission, we have prepared a printed version of the material. We share.
Such teams are usually very young, very ambitious and have no idea what game development is. After a collision with reality, their ambitions instantly burn out, and with them the desire to finish the job.
Half-Life screenwriter: “It was like I was creating a novel”
Half-Life Lead Writer Marc Laidlaw
He told me how many years ago he worked on one of the best stories in the gaming industry. We have translated the text and are sharing it with you.
With the author’s permission, we have prepared a printed version of the material. We share.
We talked about the new project with the company’s producer Denis Maltsev.