10.10.2016

The main thing for the working week (03.10.2016 — 07.10.2016)

Which daily tasks are the most popular, how the script for Half-Life was created, how early access to Steam helps the game – in a selection of the most interesting texts of the week.

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Playliner: what are the daily tasks in mobile games
About the most popular types of daily tasks, their features and goals, as well as how top developers make them, – App2Top.ru told the research company Playliner.

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Postmortem of launching the Book of Demons game in “Early Access”
Maciej Biedrzycki, co-founder, producer and programmer of the Polish Thing Trunk studio, told about why it is so difficult to launch if you are not an AAA title and how the “Early Launch” affects sales using the example of the Book of Demons game.

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“We actually have half a team – without experience in game development”: about the development of League of Arosaurs
Last Friday, September 30, the Minsk studio MintFrogs presented the trailer of its new project – League of Arosaurs.

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We talked about the studio and the project with the founder and CEO of the studio, Matvey Fedorenciko.

Pattern Break in Toki Tori 2
Mark Brown, an indie developer and editor of the Pocket Gamer resource, told how exactly the Toki Tori 2 puzzle differs favorably from its own kind – within the framework of the Game Maker’s Toolkit video cycle.

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With the author’s permission, we have prepared a printed version of the material. We share.

“Early access to Steam helped a lot financially”: the history of Frozen State development
Domestic developers who make “their Fallout” are often laughed at.

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Such teams are usually very young, very ambitious and have no idea what game development is. After a collision with reality, their ambitions instantly burn out, and with them the desire to finish the job.

Half-Life screenwriter: “It was like I was creating a novel”
Half-Life Lead Writer Marc Laidlaw

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He told me how many years ago he worked on one of the best stories in the gaming industry. We have translated the text and are sharing it with you.

Developer Library: Systems and Mechanics in Far Cry 2 and Far Cry 4
What is the difference between Far Cry 2 and Far Cry 4 from the point of view of game design – Mark Brown, an indie developer and editor of the Pocket Gamer resource, told the video cycle Game Maker’s Toolkit.

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With the author’s permission, we have prepared a printed version of the material. We share.

“Removed planetary battles and battles in black holes” – 1C about the new “Space Rangers”
Last week, the Russian company 1C announced the mobile game “Space Rangers: Legacy”.

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We talked about the new project with the company’s producer Denis Maltsev.

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