19.09.2016

The main thing for the working week (12.09.2016 — 16.09.2016)

Why Magisteron studio refuses Unity and leaves mobile, how the gaming industry turned “wrong way” where to sell its art – we tell about this and much more in the most interesting materials of the week.

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“We need to look at things more soberly”: Magisterion about leaving mobile and abandoning Unity
Sergey Korolev, CEO of the Russian Magisterion studio, announced the closure of the mobile direction and the abandonment of Unity.

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Sergey told about the reasons for leaving App2Top.ru .

“These are not tanks, but flying ships”: interview with the head of “Pirates: Allods Online”
On the eve of the second wave of the closed beta testing of the action-MMO “Pirates: Allods Online”, which starts on September 15, we talked with the project manager Alexey Kornev about the history of the game and the specifics of its development.

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“We expect indie projects of a larger caliber at the end of this year”: King on when to expect hits on Defold
So many games have already been released on Defold, which studios inside King use it and how big is the engine community in Russia, – App2Top.ru Oleg Pridyuk, an evangelist at King, told me.

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Types of fights in modern battlers
The analytical company Playliner has released a study on the types of battles and character development in mobile games of the battler genre.

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We publish part of this study with the permission of the authors.

“It took us about two years to develop”: Extreme Developers on the development of Hybrid Wars
About the history of Hybrid Wars development, the project itself, as well as working with WG Labs, – App2Top.ru I talked to the Extreme Developers team.

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The art of game design cannot be measured by anything
Discworld Noir and Ghost Master designer Chris Bateman laments that the gaming industry has “turned the wrong way” in his blog on Gamasutra.

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SoftPressRelease translated the material into Russian specifically for App2Top.ru .

Where can a game artist sell art?
If you don’t have a soul for office work, and you don’t want to waste your nerves on the freelance exchange, then you can sell your art on special markets for game dev artists.

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We made a selection of the top 5 resources where game art is sold. We share.

Developer Diaries: One Day in London #3
In the third issue of the development diaries, the OWL-studio team shares how they worked on emotions for the characters in One Day in London.

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