IGDA: Half of the developers work 60 hours a week during the crunch
Half of the developers work more than 60 hours a week during the crunch. Experts of the IGDA Video Game Developers Association came to such conclusions based on the results of a two-year study.
A fifth (17%) of employees work 70 hours. A third of respondents (36%) as of 2015 did not receive any monetary compensation for processing.
Processing during the crunch is the main reason for layoffs, according to IGDA. Therefore, the Association is looking for ways to compensate for the negative impact of this phenomenon on developers.
IGDA experts will conduct a series of surveys and create an opportunity for developers to anonymously report poor working conditions.
Based on the collected data, the Association will issue recommendations for employers and note in the next final report the studios that best cope with crunches. In addition, these companies will be rewarded at GDC 2017.
Representatives of the Association said that in addition to the list of the best studios, they will create a list of the worst teams. However, they will not immediately announce the names of companies with the worst working conditions, but first they will try to solve the problem with the management without publicity. And only if this does not help, then the studio will be officially disgraced. “The last thing we’re going to do is call any company a potentially problematic employer. This is an extreme measure,” said Kate Edwards, executive director of IGDA.
Source: VentureBeat