25.01.2016

The main thing for the working week (January 18-22, 2016)

Seven key mistakes in the design of the user interface, which you need to remember when working on a children’s game, how Punch Club was created, as well as many other things – in our weekly digest.

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7 key mistakes in UX design

1The leading UX designer of the ComboApp company Vadim Shcherbakov said App2Top.ru about typical mistakes made when creating a user interface.

Punch Club earned $1 million in 10 days

2The Russian retro project Punch Club of the St. Petersburg studio Lazy Bear Games earned $ 1 million in less than two weeks, selling more than 100 thousand electronic copies.

“Interactive cartoon”: in the market of children’s games, no one managed to build a business by accidentally releasing a hit

Interaktivny-j-mul-t-na-ry-nke-detskih-igr-nikomu-ne-udavalos-postroit-biznes-sluchajno-vy-pustiv-hitVGTRK has launched the Interactive Cartoon brand, under which it will produce children’s games based on its cartoon franchises. We talked with Alexey Ilyin, the head of children’s projects of the VGTRK gaming direction, about the brand and the industry.

Lazy Bear Games: We didn’t make the game to make a lot of money, but to make the game

Lazy-Bear-Games-my-delali-igru-ne-dlya-togo-chtoby-zarabotat-mnogo-deneg-a-dlya-togo-chtoby-sdelat-igruThe authors of Punch Club – the Lazy Bear Games team – told App2Top.ru about the development of the game and their future plans.

The creator of the Heroes of Might & Magic series has launched a mobile battler

Sozdatel-serij-Heroes-of-Might-Magic-zapustil-mobil-ny-j-battlerA living legend of the gaming industry, John Van Caneghem, thanks to whom such brands as King’s Bounty, Might & Magic and Heroes of Might & Magic were born, also decided to try his hand at the mobile games market.

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