Hipster Whale: Pac-Man 256 Is Not Like Crossy Road
The developers of Crossy Road claim that their new game is not like the project that brought them fame.
As we wrote, a couple of days ago Bandai Namco released Pac-Man 256, a modern mobile reading of the game Toru Iwatani (岩谷 徹), which turned thirty-five years old this spring. The Hipster Whale studio, which is behind the main indie hit of last year – Crossy Road, has developed a novelty.
The Pac-Man 256 project is in many ways close to Crossy Road, which earned $3 million by March of this year only on video advertising. This applies both to the control and the key concept, in which the game character must move up the playing field as quickly as possible, avoiding obstacles.
Although, of course, the developers themselves do not agree with this opinion. As Matt Hall, one of the founders of Hipster Whale, told VentureBeat in an interview, Pac-Man 256 is not like their first game: “the project is more complicated, takes more time. It requires thinking, as well as remembering the behavior of ghosts. At the same time, Crossy Road appealed more to instincts and reactions.”
Moreover, according to him, Pac-Man 256 was not created with the expectation that everyone would be interested: “we made such a game so that everyone who played the original Pac-Man would experience nostalgia.”
Hall also admitted that the success of Crossy Road as a shareware hit is expensive for a studio consisting of four people. To maintain interest in the project, it is constantly required to release updates. The problem is that developers also want to go further, create something new, so they slow down the release of updates, which leads to a drop in Crossy Road positions.
A source: http://venturebeat.com