How to create a good narrative for a casual game?

We continue our weekly series of YouTube interviews. The guest of the new episode is Anastasia Smirnova, a narrative designer with many years of experience. She has worked on games such as Mystery Manor, Paradise Island 2, Familyscapes, and Wildscapes: New Acres.

We spoke with her about what narrative is in general, the rules and characteristics of narrative in casual games, what the pipeline looks like when developing a storyline for such projects, and the common pitfalls narrative professionals encounter.

https://youtu.be/nGvHLTdi4NQ

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