Diablo Immortal and Candy Crush were biggest contributors to Activision Blizzard’s mobile growth in Q3
Mobile games accounted for over 50% of Activision Blizzard’s revenue in the third quarter. Here is how much money Diablo Immortal, Candy Crush Saga, and the company’s other mobile hits have exactly made.
Diablo Immortal
Earlier this week, Activision Blizzard released its financial report for the three months ended September 30. The company made $932 million off mobile games, or 52.3% of its total revenue. It is up 14% from the same period in 2021.
For comparison, PC titles generated “only” $363 million, followed by console games with $336 million. These segments’ revenue decreased by 37% and 36% year-over-year, respectively.
Activision Blizzard’s revenue by platform (Q3 2022 vs. Q3 2021)
Using data from Sensor Tower and AppMagic, Mobilegamer.biz found out which mobile titles were the main revenue drivers for Activision Blizzard in Q3 2022.
- Candy Crush Saga remained the highest-grossing game, generating $316.8 million in the third quarter. There is another title from King in the top 5 — Candy Crush Soda Saga, with $72.9 million in revenue.
- The scandalous yet commercially successful launch of Diablo Immortal helped the publisher increase its mobile revenue. The game, co-developed by NetEase and Blizzard, generated $212.2 million on iOS and Android in three months.
- Call of Duty: Mobile, developed by Tencent’s subsidiary TiMi Studio Group, continues to perform well. It reached $89.4 million in player spending, with its total revenue surpassing $1.5 billion.
- Blizzard’s collectible card game Hearthstone rounds out the top 5, with its mobile revenue reaching $18.6 million in the third quarter.
As pointed out by Mobilegamer.biz, King was the main contributor to Activision Blizzard’s mobile growth, thanks to its portfolio of casual puzzles. The list of the studio’s other hits in Q3 includes Farm Heroes Saga ($5.2 million), Bubble Witch 3 Saga ($2.4 million), Candy Crush Jelly Saga ($2.1 million), and Candy Crush Friends Saga ($2.1 million).
More information, including the list of Take-Two’s highest-grossing mobile games, can be found in the full report.