The creators of the 4X strategy game Atlas of Eternity are seeking $4.1 million for further development and marketing
A new entry in the "Investor/Publisher Wanted" section. This time, we're spotlighting the game Atlas of Eternity. This is the second project from Vengeance Games. It's a space-based 4X strategy game.
If you're an indie developer ready to share your project and are also seeking investments, a publisher, or someone for your team, make sure to write to our section on Telegram — @App2Top_bot.
The project was introduced by the studio director, Konstantin Sakhnov.
Konstantin Sakhnov
About the Team
The studio team consists of 30 people. Geographically, they are spread across Russia, Armenia, Serbia, and Kazakhstan. About half of the staff are based in Moscow. Currently, we work remotely, but we plan to rent an office.
The team is composed of industry veterans with an average of 15 years of experience in development. Our employees have worked on major global PC titles such as Sid Meier’s Civilization, Call of Duty, Tomb Raider, Hitman, Final Fantasy, DeusEx, Assassin’s Creed, Alien Isolation, among many others.
We began conceptualization and team assembly in August 2025. Throughout the rest of the year, we focused on product prototyping, documentation, and art style development. By 2026, the team was fully staffed, and all questions regarding the product's mechanics, audience, markets, etc., were resolved.
Before the conflict in Iran, the team was funded by a private investor. With the escalation in the Middle East, priorities shifted, and we are now self-funding. Currently, 100% of the statutory capital and IP belongs to the CEO. In Russia, the company operates as Vengeance Games, while on the international market, it will be under the brand Games for Gamers.
About the Project
The team has extensive experience in PC projects, particularly in the 4X strategy genre. Market research and understanding of our strengths and weaknesses were pivotal in choosing the genre.
Atlas of Eternity is a large-scale 4X strategy game set in a space fantasy environment. The game boasts several key features.
The first is a living interactive world. Each session is unique because the world evolves and develops independently of the player: random events, global crises, the rise and fall of empires occur. Some events may motivate players to unite against a common threat or face annihilation, while others may foster discord and competition. For example, an ancient gods' fleet, creators of the intelligent races in the galaxy, might awaken and cleanse all life with their fiery retribution. Only the combined forces of all civilizations have a chance to withstand the might of the ancient soulless machinery.
Another feature is the uniqueness of playing as each civilization. The legions of the dead of the goddess of death, played by renowned game blogger Darya Ostrovskaya, slowly and inevitably spread across the galaxy. The hovering medieval citadels of archmage Eligos enter space thanks to his magic, bombarding high-tech enemy fleets with enchanted cannonballs. The game mechanics are unified for all, yet each civilization plays distinctly differently, creating a unique gameplay experience.
Concepts of the ships of the goddess of death and the archmage
The third feature is the presence of a narrative victory and deeply developed non-linear quest chains.
Additionally, the visual style is a distinctive feature, inspired by classic works in the Art Nouveau style.
About Gameplay/Mechanics
Atlas of Eternity inherits the time-tested formula of classic 4X strategies, expanding it with unique mechanics and abundant content.
A screenshot of a space battle from the game prototype
eXplore
Players will have the opportunity to explore space filled with unique anomalies, fantastic stars, planets, and artifacts of ancient civilizations. Space in Atlas of Eternity isn't an empty backdrop for action; it's an integral part of gameplay, living its own life and filled with a multitude of interactive objects, many of which hold secrets, trigger long quest chains, reveal unknown technologies, or grant powerful relics of the ancients.
eXpand
Players are given many possibilities to build planetary systems with space buildings, construct mega-structures, colonize planets, mines, and even enter subspace—a kind of warp created by the ancients. Only in various subspaces, full of anomalies and dangerous opponents, can players obtain the most valuable resources.
eXploit
Cunning and planning skills are the keys to success in Atlas of Eternity. To achieve supremacy, it's essential to understand the strengths and weaknesses of each faction. For instance, playing as mold makes it easy to establish impressive agricultural scales, turning planets, resources, and even other peoples into food. But how do you engage in diplomacy when you're a petri dish fungus sprawling across the galaxy? Maybe try infecting alien heroes and speaking to their peoples through their bodies? Or gather strength and survive in hiding within asteroids until you learn to conduct dialogue and make non-aggression pacts. When playing as the Hermessals, a civilization of pacifist dragons, your fleets are weak, and the population dislikes war. But no worries, you have the Dust of Ages, capable of altering time in specific systems or the entire galaxy.
If you're fed up, you can choose religious nationalist orcs and churn out endless ships, suppressing all with military might.
Even sneaky demons can win through diplomacy, and mold can excel in sciences. It all depends on the player. Non-linear quests with unique reward choices will allow you to adjust the course and tailor the game to your style.
eXterminate
And where would we be without good old ultraviolence? With force, almost every problem can be solved—provided you have enough of it.
About the Target Audience
The audience for 4X strategies is very stable. Primarily, it consists of men aged 35+ from the USA, Europe, the CIS, and China. They are willing to spend money and play a single product for 500+ hours over 5-10 years.
For instance, Stellaris celebrated its 10th anniversary in May 2026. The Endless series by Amplitude, Age of Wonders by Paradox, and others are regularly updated with new titles, showing strong sales. Not to mention Sid Meier’s Civilization! Incidentally, some of our employees worked on it as well.
There is a noticeable shortage of new products in the market. Major AA game releases in this segment occur literally once or twice a year. One of the notable titles planned for release in 2026 is Endless Legend 2, which has been in early access since last year.
Small studios and indies simply cannot produce such a product due to the high requirements for mechanics, content, and game design depth. At the same time, AAA corporations aren't very interested in this segment. While it's quite possible to earn $100 million here, achieving billion-dollar revenues has only been possible for the unparalleled Civilization series, which is now 35 years old.
Modern AI technologies significantly accelerate processes and are used by us in the behavior of computer opponents, making the game truly engaging against AI.
About the Business Model
We plan to sell 400 thousand copies in the first year, working with a publisher. A modern 4X business model is characterized by long-term operation, regular updates, paid DLCs, and battle passes. Most popular 4Xs generate revenue over more than five years, and DLC sales often bring in several times more money than the base game sales. For example, Stellaris has already released 42 major expansions, over 25 of which are paid.
We anticipate a long-tail sales model that allows the studio to attract new investments for scaling without worrying about operational stability.
About Metrics
The key metrics for such games, as well as for premium games in general, are the number of wishlists on Steam and the number of copies sold. For a successful launch, we need a very achievable figure of 100 thousand wishlists. We plan to focus heavily on marketing both during the demo and wishlist gathering stages, as well as later during early access, where working with the community, influencers, and publisher channels can attract a substantial audience.
The release of regular free expansions will serve as important news drivers for media promotion, player retention, and attraction even years after release.
What We Are Looking For
We are looking for an investor and partner interested in creating a business with significant growth in capitalization within three years. We need $4.1 million over 16 months to complete development and release the game. $2.9 million will go to payroll and operating expenses, including outsourcing, infrastructure, and other costs. An additional $1.2 million is needed for marketing and asset production for promotion, participation in international gaming exhibitions, purchasing influencer ads, etc., to ensure media coverage and adequate metrics for a strong negotiating position with the publisher. Negotiations with potential publishers are already underway.
We offer investors equity with transparent exit terms.
PnL, market analysis, pitch, and other documents are available upon request.
How to Contact Us?
Konstantin Sakhnov, CEO:
- Telegram: @KonstantinSakhnov
- Email: ks@vengeance-games.com








