Insomniac employees on making Ratchet & Clank: Rift Apart without crunch and ‘suffering’

Ratchet & Clank: Rift Apart has received positive reviews from critics, getting an average score of 89/100 on Metacritic. And some Insomniac employees are now sharing their experience of working on the game and making it without crunch.

On June 8, Insomniac game designer Grant Parker reacted to Ratchet & Clank: Rift Apart positive reviews. More importantly, he also said that he didn’t crunch once during the development process.

“40h weeks the whole time. It is possible to work on a great game without suffering,” Parker wrote on Twitter.

The studio’s animator Jeff Weidner quoted Parker’s message and also said that he was never compelled to crunch. “No one asked me to say anything about my work habits or time spent making the game,” he wrote. “It’s important for people to know — we don’t need to crunch like crazy to make great games!”

People on Twitter also praised Insomniac for managing to develop a game without making employees crunch. “How games should be made,” Avalanche Studios game director Paul Rustchynsky wrote.

Ratchet & Clank: Rift Apart, an upcoming action platform game, will officially come out exclusively on PlayStation 5 on June 11.

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