10.11.2016

Advertising in mobile games is a necessary evil according to most developers

Game developers do not like advertising and do not use it very confidently, – the analytical company DeltaDNA reports according to the results of its own survey.

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The survey itself was conducted between the developers of free-play games, the DAU of products of which ranges from several hundred users to more than 100 thousand people.

The survey revealed that for the majority of respondents (58%), the most profitable freeplay game is the one that is addressed to a casual audience. The most profitable game is a hardcore title for only 10% of respondents.

It’s funny that at the same time, as the genre that most closely describes its highest-grossing game, the majority chose “action” and “strategy”, 37% and 29%, respectively.

When placing ads, the majority of developers – more than 40% – prefer to show one ad per session or even less often. About 30% of developers do not show ads to paying players. 23% of respondents noted that they also segment non-paying players by segments and use a different strategy in relation to them.

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Distribution of answers to the question “which of the proposed statements is true to describe your approach to using advertising”
As for the number of one-time use of grids, most of them consider it optimal to use from 2 to 5 advertising services in their games.

Only 11% of respondents resort to mediation platforms.

The most popular type of advertising among game developers are banners, rewarded videos and just videos: 50%, 44% and 32% respectively.

Surprisingly, despite the fact that many people use advertising in their games, most developers are not sure that their approach to advertising is correct, optimal. Only 8% of developers are very confident in the correctness of their approach.

The main concern associated with advertising is a lower level of engagement and joy from the game. The majority of respondents – 36% and 29%, respectively – are worried that advertising will hit the gaming experience. A minority is worried about a drop in the valuation in the store or a drop in sales – 5% and 6%, respectively.

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Distribution of answers to the question: “which of the proposed factors worries you the most when setting the frequency of ad impressions in the game”
Therefore, it is not surprising that half of the developers have a simple attitude to advertising – it is a necessary evil.

At the same time, for 38% of respondents, advertising is an “important monetization opportunity”, and for another 29%, it is a means of earning money for those who do not pay.

For 57% of respondents – the largest share – advertising earnings are responsible for 21-60% of income. Another solid part of developers – 30% – advertising earns from 0 to 20% of all revenue.

The majority of respondents – 58% – describe their approach to advertising as experimental. Another 22% speak of him as cautious. The 30% approach is called balanced, but only 3% is successful.

A source: deltaDNA

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