A Capcom producer has indicated that the remakes of Resident Evil are helping financially to fund the development of new games and intellectual properties

Capcom has been effectively using the strategy of remaking traditional Resident Evil games to gather necessary funds for launching new games and intellectual properties, according to Masachika Kawata, a producer at the company. Kawata highlighted in an interview with Game Informer that beyond financial advantages, this method provides the development team an opportunity to enhance their skills.
Kawata noted the challenges of releasing a new Resident Evil game every year and explained that remaking older titles helps Capcom achieve its goal of annual releases while simultaneously pushing the team to refine their abilities. He emphasized the significance of these remakes, equating their importance to the main series entries.
The producer also pointed out the successful cycle Capcom has achieved, which sustains their financial base and facilitates the creation of new Resident Evil entries and original properties like Pragmata. The sustaining cycle was evident in Capcom's recent financial documents, which attributed significant revenue growth to sustained sales of Resident Evil titles, particularly Resident Evil Requiem.
Capcom has released three remakes in the past ten years, with the latest being Resident Evil 4 in 2023. The next remake, Resident Evil Veronica, is slated for a 2024 debut. Analyst reports suggest that anticipation for upcoming titles such as Requiem and Veronica is boosting interest and sales for the earlier games in the franchise, as supported by research data.
Kawata acknowledged that while there might be a desire for more spinoff games among fans, the current focus of the development team is on producing new mainline entries like Requiem along with the remakes. He stressed that the team is dedicating all their energy to these projects and doesn't have the resources to pursue spinoffs at this time.