Little Kitty, Big City hits 2 million players on Game Pass, with around 500k copies sold between Steam and Switch

After leaving Valve and going indie, veteran game designer Matt T. Wood found success with his studio Double Dagger and cute adventure title Little Kitty, Big City. Here is some new data about the game’s commercial performance.

Little Kitty, Big City ranks as 4th most played new Game Pass game of 2024 with over 2 million unique players

As we reported in May, Little Kitty, Big City reached 100k copies sold in its first 48 hours. Double Dagger announced over 1 million Game Pass players at the end of the game’s launch month, and Matt T. Wood has now shared updated figures with Simon Carless and GameDiscoverCo.

Below are the key takeaways:

  • Little Kitty, Big City launched on May 11 with 464k wishlists on Steam (its page has been live on the store since 2021);
  • 132k units were sold on the platform by the end of May, with GameDiscoverCo estimating the game’s life-to-date sales at close to 500k copies across both PC and Nintendo Switch;
  • Wood noted that “the ratio between Switch and Steam is about 2.4 : 1.8, which means Switch is currently selling almost 30% better than Steam”;
  • Little Kitty, Big City has already reached over 2 million unique players on Game Pass;
  • GameDiscoverCo estimates that this milestone ranks it as the 4th most played new release on Microsoft’s subscription service this year — behind only Palworld (10 million Game Pass users as of February 22), MLB: The Show 2024, and Hellblade II;
  • According to Wood, most Little Kitty, Big City players on Steam come from the US (32.5%) and China (14%). These two regions are followed by Germany (6.5%), UK (5.5%), and Canada (3.2%).
  • The game had 25.6k daily active users (not to be confused with concurrent players) on Valve’s platform at launch, with its DAU still exceeding 5k in July;

Little Kitty, Big City’s DAU on Steam

  • Another impressive info: Wood worked on Little Kitty, Big City solo “for maybe half of the development time” and then started hiring contractors (the project’s core team was 3-5 people);
  • “It cost me more to make the game than I was expecting (big sarcastic surprise!), but I also made that back very quickly (also big (but genuine) surprise!),” Wood said.

More data about Little Kitty, Big City and the factors behind its success can be found in the full GameDiscoverCo post.

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