"I just sent them an email" – The story of how a small studio secured a deal with Netflix for a Queen's Gambit game

During the Develop Brighton conference last week, Jamie Brayshaw, Ripstone's head of partnerships, shared insights on how the studio secured Netflix's approval to create a Queen's Gambit game. This project stands out as Ripstone's inaugural mobile game and Netflix's first title developed using Unreal Engine.

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