tinyBuild bought three studios, including Russian companies Hungry Couch and Moon Moose
tinyBuild has announced the acquisition of three studios at once. Among the publisher’s new assets are We’re Five Games, as well as Russian companies Moon Moose and Hungry Couch. The amount and other financial details of the transaction were not disclosed.tinyBuild announced this on its official website.
Now the company has seven studios.
“After We’re Five Games, Hungry Couch and Moon Moose become our internal studios, they will have access to all resources and funding from tinyBuild, while maintaining creative freedom,” said Alex Nichiporchik, CEO of tinyBuild.We’re Five GamesAn American studio known for the Totally Reliable Delivery Service multiplayer project.
The game was released last April on six platforms, including Nintendo Switch and mobile devices.
We’re Five Games has been cooperating with tinyBuild since 2018, when it presented the first pitch of the project to the publisher. Since the release, Totally Reliable Delivery Service has been downloaded 14 million times, and on April 1, the developers will present the PC version of the game.Totally Reliable Delivery ServiceHungry Couch
This is a Moscow studio that has been working on the game Black Skylands since 2019.
Initially, it was developed by one person, but now the Hungry Couch team employs 11 employees.
tinyBuild drew attention to Black Skylands when it was conceived as a shooter with a top-down camera. In the process of development, the project has turned into a full-fledged RPG, which will be released on PC in the second quarter of 2021.
Black SkylandsMoon Moose
A studio from St. Petersburg, which is currently working on the game Cartel Tycoon.
This is a story-driven business simulator inspired by stories about drug dealers from the 80s.
According to Nichiporchik, tinyBuild became interested in the pitch and was impressed by the level of performance and gameplay mechanics inspired by SimCity and Cities Skylines.
Cartel TycoontinyBuild was founded in 2011 and began its journey by porting the browser game No Time to Explain to the console.
The company’s greatest fame was brought by the Hello Neighbor franchise. Now the publisher has more than 40 projects in its portfolio, including Graveyard Keeper, SpeedRunners and Party Hard.