22.06.2015

Indie Game Cup 2015 - a couple more projects

App2Top.ru Before the opening, White Nights 2015 introduces the projects that entered the second round of the Indie Game Cup 2015. Today we will briefly tell you about the fifth selection of projects.

Indie Game Cup 2015 - пятая тройка


Warside

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Developer: Kraken Games

Website: warside.ruPlatform: PC

What happens if we take the concept of Quake 3: Arena and build a platformer based on it? This question was first raised about twelve years ago by the non-profit project Need for Kill, which received a status close to it, if not cult, at the beginning of the noughties.

A decade later, a similar question was asked in the Moscow studio Kraken Games. Their Warside game is a “flat” cooperative shooter adjusted for current standards – in particular, the project has a division into classes and specializations within them.

At the moment, the project is at the open beta stage, you can download it on Steam.

Fans of Contra and multiplayer battles may well like the project, but, for example, I was confused that in the game it is very difficult to understand from the skins of the characters who is the enemy and who is on your team. Every time you have to look at the map, where all the players are displayed with dots of the appropriate color. But while you’re looking at the map, you can easily get killed.


Get the Gun

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Developer: Datcroft Games

Website: en.getthegun.comPlatform:

 iOS, Android, Online, PC client

The Datcroft Games project can easily be mistaken for the ideological heir of Team Fortress 2 (adjusted for budget and platform) due to a somewhat similar visual range. In fact, there are more differences between projects than similarities.

In a nutshell, Get the Gun is a third—person multiplayer shooter. Thanks to a small gaming session, he – within the framework of a browser game – may well replace big brothers, if, for example, you really miss the shootings, and there is no opportunity, desire, or money to install a blockbuster client.

However, I was alerted by the obvious pay-to-win orientation of monetization in the project. For hard currency, for example, bullets that give an advantage are quietly purchased.

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