Double Fine will help indie
The studio Double Fine, which created Psychonauts and Broken Age, has announced the start of publishing activities focused on indie developers.
The point of this undertaking by Tim Schafer’s company is to help indies remain independent.
This Double Fine solution was prompted by numerous requests for help from independent developers. And now Double Fine is ready to share its 14 years of experience, building relationships with each developer as flexibly as possible, depending on their current needs. This can be advice in a difficult situation, expert assessment, assistance in raising or finding funds for development, advice on promotion or porting.
“We are open to work, we want to understand how we can help a developer become successful,” says Justin Bailey, Double Fine’s Chief operating officer. “The main thing for us is the publication of successful games that the developer and we will be proud of.”
So far, the studio’s most notable project is the platformer-long-term Psychonauts. The main merit of Double Fine recently is considered to be the creation of a hype around the Kickstarter crowdfunding service: before the launch of the campaign to raise funds for the Broken Age game, game developers did not collect multimillion sums on it.