Belgium is home to nearly 200 game studios: regional characteristics, the rise of the indie scene, government support, and pitfalls

In 2026, the stream of successful releases from small Belgian teams provided an opportunity to look at the local industry independently of the phenomenon of Larian Studios alone. We present a detailed portrait of Belgium as one of the most interesting European markets — complete with data, figures, and specific case studies.

The Belgian Gaming Market: Volume, Number of Companies, and Regional Features

According to data from GSD, cited by the Belgian Video Game Federation (VGFB), local gamers spent €646 million in 2025 on games, subscriptions, hardware, and accessories. The European Audiovisual Observatory, referencing Ampere Analysis, estimated consumer spending to be slightly higher — at €680.8 million.

Over the past six years, the Belgian market grew by an average of 4.5% annually, and since 2020, the volume of consumer spending has increased by €134 million. It is also worth noting that PCs and consoles are the key segment, accounting for 38% of all spending. This is followed by mobile games (26%) and consoles/accessories (25%).

This makes Belgium the eighth largest market in Europe — in terms of spending, Belgium surpasses Sweden (€638 million) and Switzerland (€596.4 million) but falls behind Poland (€994.2 million), the Netherlands (€1 billion), and Spain (€1.5 billion). The top three remain unchanged: the United Kingdom (€5.9 billion), Germany (€5.6 billion), and France (€4.1 billion).

Top 10 European Countries by Consumer Spending on Video Games for 2025

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