The developer of Star Wars Zero Company, Bit Reactor, has announced layoffs impacting an undisclosed number of employees

Star Wars Zero Company

Image credit: Bit Reactor/Electronic Arts

Bit Reactor undertook a furlough of numerous employees shortly before the August launch of the tactical game Star Wars Zero Company. The firm began recalling these employees in October, but newly released information indicates that some workforce reductions have occurred.

According to the Star Wars site Bespin Bulletin, some staff members indicated that they would be departing from the company on November 6. Several former employees have since reflected on their job experiences through LinkedIn.

Michael Cabezas, an environment artist, disclosed on LinkedIn that he had been let go, noting that his time working on a Star Wars game was a major achievement in his career. Other affected individuals include QA specialist Ryan Mosher, producer Michael Blackard, environment artist Joshua Jay, UI engineer Tyler Eichten, and senior environment artist Ryan Lopez.

Bit Reactor was established more than four years ago in Maryland by Greg Foertsch, who was an art director at Firaxis. The studio, benefiting from talent from XCOM developer and other firms, released Zero Company through Electronic Arts on August 27. The game received positive reviews and holds an 84 on Metacritic for its PC version.

As of late September, Alinea Analytics reported that Zero Company had sold one million copies, with nearly 70% sold via Steam, alongside releases on PS5 and Xbox. Currently, Video Game Insights estimates sales have reached 1.2 million units, bringing in about $52.2 million.

Attempts to contact Bit Reactor and EA for further comments have been made, and any responses will be included in future updates.

gamesindustry.biz
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