Electronic Arts conducted a round of layoffs. This time at its Full Circle studio
Previously, the studio employed 200 people. How many have lost their jobs is unknown.
According to an official post, Full Circle is undergoing a "restructuring to ensure more effective support for Skate's long-term future and to focus the team's attention on what matters most."
Full Circle was launched in January 2021 by former Xbox Live General Manager Daniel McCulloch. Its mission was to reboot the Skate series, known for its skateboarding gameplay.
After four years of development, in 2025, the studio based in British Columbia released Skate 4 as a free-to-play game (or skate. — yes, with a period). In its first month on PCs and consoles, the project amassed an audience of 15 million people.
This takes place against the backdrop of sharply declining financial results. EA's net income for the last fiscal quarter dropped about 3.3 times, or by 70%. A year ago, the company earned $293 million in profit, but now it’s "only" $88 million.
The last time Electronic Arts made major cuts was a year prior. In the spring of 2025, it initially laid off several hundred employees, including 100 from Respawn Entertainment, and then shut down Cliffhanger Games and cleaned house in its central and mobile divisions.
